The minecart immediately dumps anything put into it south, which, just by coincidence (read in a faux innocent tone), happens to be a stockpile that accepts those types of items. Then another dwarf sees that there is a hauling route to put things from stockpile I into the minecart at S, so they do. The way it works is that dwarves see empty spaces in stockpile I and bring the items to it. They should have different names and have been defined separately (just not part of the same rectangle you don't have to leave the stockpile tool between definitions, although you may). The S and O stockpiles must be different stockpiles. O must accept anything that will be put into the stockpile otherwise it won't hold on to them. O must not show up in the hauling route that defines the quantum stockpile. Any hauling routes that take from the quantum stockpile should take from O(stone stockpile #17). Its purpose is to store the contents of the stockpile group. The O is the output stockpile, call it stone stockpile #17. It is set to take from the I stockpile (stone stockpile #12). The S is the track stop which dumps into stockpile O(south in this case). Its purpose is to gather items for the quantum stockpile. The I area is a stockpile, call it stone stockpile #12 (for example). I will reproduce the diagram from the wiki and explain the parts. One of them collects goods to be put into the stockpile and the other is dumped into and is only present to control the use of the goods after they have been dumped. The proper arrangement uses 2 different stockpiles per quantum stockpile. In you current setup you have a minecart and stop next to a single stockpile from which it takes goods and into which it dumps goods. Now the smelter issue I have no idea what I'm probably doing wrong.So your problem is that you have, as you may have guessed, a small error in the construction of your quantum stockpile. Weird, because I've never had that problem. Although I assume it wouldn't cause this issue, since I've done it several times before)įortunately savescumming might save this fortress.Įdit: It seems it was using the auto dump in dfhack. Running 34.11, no mods other than dfhack (which was used to quantum stockpile certain goods, including the food and alcohol. The only possible option I can come up with is that the game doesn't register my having fuel, and that the game didn't register that those barrels were full. Will dwarves remove items from barrels to store those barrels in the finished goods stockpile?Īlso, on an unrelated note, there seems to be something wrong with my smelter, which while unlikely related is vaguely possible.ĭespite having fuel and tetrahedrite ore, the option in the smelter is red, all options are. According to my understanding, food doesn't rot if its stored in a barrel properly? Because after designating the stockpile I saw miasma from rotten food that I embarked with.Īnd now after checking the health of a miner who mined into a volcano, I notice dehydration and hunger on everyone. I embarked with 240 units of alcohol, and a sizeable amount of cave lobster. It appears that my barrels, which held the food and alcohol from embark, were emptied to be brought to a finished goods (and furniture) stockpile.
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